Game Developer · Unity & C# · Copenhagen
Burak Kaan Sahin
I build games that ship. Unity engineer focused on robust architecture, performance, and the messy end-to-end work indie titles actually need.
Versatile Unity / C# game developer focused on robust architecture and high-performance gameplay, with a track record of owning titles from concept to live operations across mobile and PC. I run my own studio, Wazang Games, where I released three titles on Steam in 2026, Mayday Protocol, Stack Mates and Slaymeji, while keeping Insane Tile live on Google Play. Before that I was at Narcade, delivering performance-critical features and intuitive UX for Match-3 and Match-3D puzzle games.
Selected work
Commercial titles, newest first

In development · Steam (PC) · Coming soon · 2026
Your Life is Not Covered
The property is insured. Nobody inside is.
Role: Developer · Wazang Games
Unity 6 · URP · C# · Physics · First-Person

Live · Steam (PC) · Early Access · 2026
Slaymeji
A bullet heaven that keeps living on your desktop after the run.
Role: Solo developer · Architecture, Combat, Progression, Desktop shell, Steamworks
Unity 3D · C# · ScriptableObjects · Roguelite · Procedural Generation

Shipped · Steam (PC) · 2026
Stack Mates
Co-op puzzle platformer for 2 to 8 players, online and on one screen.
Role: Solo developer · Netcode, Session flow, Gameplay, UI, Steamworks
Unity 3D · C# · Fishnet · Online Co-op · Split-Screen

Shipped · Steam (PC) · 2026
Mayday Protocol
Asymmetrical co-op puzzle game shipped on Steam.
Role: Solo developer · Architecture, Gameplay, UI, Steamworks, LiveOps
Unity 3D · C# · ScriptableObjects · Steamworks.Net · macOS Build
Live · Google Play · 2022
Insane Tile
Mobile casual title, live on Google Play since 2022.
Role: Solo developer · Gameplay, UI, Monetization, Release
Unity 3D · C# · Google Mobile Ads · ironSource · Photoshop
8 earlier projects — apps, prototypes, embedded
- 2021Boom BlocksMy first published title, a Match-3 puzzle.
- 2022Food DeliveryCross-platform meal ordering app.
- 2022Water ReminderReminder app with notifications & localization.
- 2022Trendyol Food UI CloneFlutter clone of the Trendyol Yemek interface (UI study).
- 2022Looter and RunnerHyper-casual Unity mobile prototype.
- 2022Pixel Arena CatalogCatalog app prototype to test UI patterns.
- 2020RFID Card ReaderSTM32-based RFID read/write with Bluetooth.
- 2020Image Filter AppPhoto-filter app in MATLAB App Designer.
Experience
Full CV as PDF →Jun 2025 — Now
Copenhagen, Denmark
Founder & Game Developer · Wazang Games
- Shipped three commercial titles to Steam under my own studio label: Mayday Protocol (Mar 2026), Stack Mates (Aug 2026) and Slaymeji (Aug 2026, Early Access).
- Built online and shared-screen multiplayer for up to eight players in Stack Mates using Fishnet, covering netcode, session flow and controller support.
- Built every shipped title on a dependency injection setup (Zenject, VContainer) with ScriptableObject-driven content, keeping gameplay systems decoupled and letting balance and level data ship without code changes.
- Ran the full release cycle for all three titles: Steamworks integration, store presence, build and depot management, launch, marketing, and community management.
- Delivered post-launch updates across the catalogue, including new levels and native macOS support for Mayday Protocol, and a visual overhaul plus monetization SDK migration for Insane Tile on Google Play.
- Built and open-sourced Steam Build Pipeline, a Unity Editor tool that automates Unity builds and Steam depot uploads.
Unity 3D · C# · Zenject · VContainer · ScriptableObjects · Fishnet · Steamworks · Editor Tools · LiveOps · Performance · UI/UX · Marketing · Git
Feb 2024 — May 2025
Turkey
Unity Developer & Game Developer · Narcade
- Delivered performance-critical UI and gameplay features for Match-3 / Match-3D titles, improving frame-time stability and runtime responsiveness on mobile devices.
- Implemented all core gameplay and LiveOps systems in C# on a Zenject dependency injection setup, keeping systems decoupled and independently testable.
- Wrote unit tests for gameplay systems under the team’s mandatory coverage requirements, reducing regressions between releases.
- Built polished, maintainable UI flows with TextMesh Pro, DOTween, and Spine animations.
- Managed Addressables / asset bundles for memory-aware content delivery and faster iteration.
- Profiled and resolved bottlenecks with Unity Profiler to reduce hitches and improve stability under load (GC, spikes, device constraints).
- Developed editor tools to automate workflows and enable feature controls for the team.
Unity 3D · C# · Zenject · Unit Testing · UI/UX · Profiler · Addressables · DOTween · Spine · Editor Tools · Git
Mar 2023 — Feb 2024
Istanbul, Turkey
RPA Consultant & Business Analyst · Robusta Cognitive Automation
- Analyzed client processes and designed RPA workflows.
- Developed, tested, and deployed automation solutions; trained end-users.
- Collaborated with stakeholders to gather requirements and deliver business insights.
Robusta RPA · SQL · JavaScript · HTML · Business Analysis · Git · Agile
Sept 2022 — Dec 2022
Turkey
Flutter Developer (Volunteer) · CryptoOwl
- Built the crypto invest & monitoring application from zero to MVP.
Flutter · Dart · Firebase Auth · Firestore · GetX · Figma · MVVM · Node.js
Jul 2021 — Aug 2021
Turkey
Embedded Systems Engineer (Intern) · Mepsan Petrol Cihazları Inc.
- Designed and programmed STM32-based controllers for pump automation.
C · C++ · STM32 · MikroC · Keil uVision · RFID · Microcontrollers
Aug 2020 — Sep 2020
Turkey
Electrical Engineer (Intern) · Besa Electric Co. Ltd.
- Assisted in industrial electrical system design and maintenance.
AutoCAD · OrCAD · MATLAB
Jan 2020 — Jul 2020
Turkey
Graphic Designer · Nadu Advertising Consulting
- Created marketing materials and social-media graphics for campaigns.
Adobe Photoshop · Illustrator · InDesign
Skills
- Unity
- C#
- Zenject / VContainer
- ScriptableObjects
- Fishnet
- Steamworks
- Addressables
- Unity Profiler
- Unit testing
- Engines & Frameworks
- Unity 3D, Flutter, .NET Core, Robusta RPA, DOTS / ECS, Netcode for GameObjects, Fishnet, Mirror, Steamworks.Net, Facepunch.Steamworks, PlayFab, UIPath
- Game Tech
- Zenject, VContainer, ScriptableObjects, Unity Physics, TextMesh Pro, DOTween, Spine, Addressables, Profiler, ML-Agents, Accessibility, Localization, Monetization SDKs, RESTful APIs
- Methodologies
- Agile (Scrum / Kanban), SOLID, Dependency Injection, Data-Driven Design, MVC, MVVM, Clean Architecture, Domain-Driven Design, Unit Testing, CI / CD, DevOps, LiveOps
- Tools
- Rider, Android Studio, Git, GitHub Actions, Docker, DigitalOcean, ComfyUI, Jira, Confluence, Figma, Blender, Aseprite, Adobe Illustrator, Adobe Photoshop, Adobe Premiere Pro, After Effects
- Languages
- C#, Dart, Python, JavaScript, SQL, YAML, JSON
- Databases
- SQLite, Firebase, Firestore, MySQL, Redis, MongoDB
Tools & open source
All 12 tools →The side of the work that never ships with the game: 12 browser labs for Unity UI and game feel, an Editor package that pushes builds to Steam, and an MCP server that takes a game to release with Claude, ChatGPT or Codex.
Steam Build Pipeline
Unity → steamcmd in one Editor window: build, VDF scripts, upload.
wazzapsenk/steam-build-pipeline
steamworks-mcp
Put your game on Steam with Claude, ChatGPT or Codex: store page, achievements, checks, Steamworks.
wazzapsenk/steamworks-mcp
Canvas Scaler & Safe Area
See what your reference resolution does across every device you ship to.
FX Lab
Tune particle bursts and projectile arcs, export the ParticleSystem setup.
Education
BSc in Electrical and Electronics Engineering
Kütahya Dumlupınar University · Aug 2022
Languages
- Turkish — native
- English — professional working proficiency
Strengths
Innovative · Adaptable · Continuous learner · Problem-solver · Enthusiastic · Ambitious · Team player · Cheerful
Certifications
- Game Development Bootcamp · Techcareer.net · 40 hours · 2022
- Flutter Bootcamp · Techcareer.net · 48 hours · 2022
- Robotic Process Automation, Level 2 (Advanced) · Robusta RPA · 35 hours · 2022
- Robotic Process Automation, Level 1 · Robusta RPA · 35 hours · 2022
- Introduction to CyberSecurity · Cisco · 30 hours · 2022
- Data 101 · Akbank · 10 hours · 2022