Game Developer · Unity & C# · Copenhagen

Burak Kaan Sahin

I build games that ship. Unity engineer focused on robust architecture, performance, and the messy end-to-end work indie titles actually need.

Versatile Unity / C# game developer focused on robust architecture and high-performance gameplay, with a track record of owning titles from concept to live operations across mobile and PC. I run my own studio, Wazang Games, where I released three titles on Steam in 2026, Mayday Protocol, Stack Mates and Slaymeji, while keeping Insane Tile live on Google Play. Before that I was at Narcade, delivering performance-critical features and intuitive UX for Match-3 and Match-3D puzzle games.

Selected work

Commercial titles, newest first

8 earlier projects — apps, prototypes, embedded
  1. Jun 2025 — Now

    Copenhagen, Denmark

    Founder & Game Developer · Wazang Games

    • Shipped three commercial titles to Steam under my own studio label: Mayday Protocol (Mar 2026), Stack Mates (Aug 2026) and Slaymeji (Aug 2026, Early Access).
    • Built online and shared-screen multiplayer for up to eight players in Stack Mates using Fishnet, covering netcode, session flow and controller support.
    • Built every shipped title on a dependency injection setup (Zenject, VContainer) with ScriptableObject-driven content, keeping gameplay systems decoupled and letting balance and level data ship without code changes.
    • Ran the full release cycle for all three titles: Steamworks integration, store presence, build and depot management, launch, marketing, and community management.
    • Delivered post-launch updates across the catalogue, including new levels and native macOS support for Mayday Protocol, and a visual overhaul plus monetization SDK migration for Insane Tile on Google Play.
    • Built and open-sourced Steam Build Pipeline, a Unity Editor tool that automates Unity builds and Steam depot uploads.

    Unity 3D · C# · Zenject · VContainer · ScriptableObjects · Fishnet · Steamworks · Editor Tools · LiveOps · Performance · UI/UX · Marketing · Git

  2. Feb 2024 — May 2025

    Turkey

    Unity Developer & Game Developer · Narcade

    • Delivered performance-critical UI and gameplay features for Match-3 / Match-3D titles, improving frame-time stability and runtime responsiveness on mobile devices.
    • Implemented all core gameplay and LiveOps systems in C# on a Zenject dependency injection setup, keeping systems decoupled and independently testable.
    • Wrote unit tests for gameplay systems under the team’s mandatory coverage requirements, reducing regressions between releases.
    • Built polished, maintainable UI flows with TextMesh Pro, DOTween, and Spine animations.
    • Managed Addressables / asset bundles for memory-aware content delivery and faster iteration.
    • Profiled and resolved bottlenecks with Unity Profiler to reduce hitches and improve stability under load (GC, spikes, device constraints).
    • Developed editor tools to automate workflows and enable feature controls for the team.

    Unity 3D · C# · Zenject · Unit Testing · UI/UX · Profiler · Addressables · DOTween · Spine · Editor Tools · Git

  3. Mar 2023 — Feb 2024

    Istanbul, Turkey

    RPA Consultant & Business Analyst · Robusta Cognitive Automation

    • Analyzed client processes and designed RPA workflows.
    • Developed, tested, and deployed automation solutions; trained end-users.
    • Collaborated with stakeholders to gather requirements and deliver business insights.

    Robusta RPA · SQL · JavaScript · HTML · Business Analysis · Git · Agile

  4. Sept 2022 — Dec 2022

    Turkey

    Flutter Developer (Volunteer) · CryptoOwl

    • Built the crypto invest & monitoring application from zero to MVP.

    Flutter · Dart · Firebase Auth · Firestore · GetX · Figma · MVVM · Node.js

  5. Jul 2021 — Aug 2021

    Turkey

    Embedded Systems Engineer (Intern) · Mepsan Petrol Cihazları Inc.

    • Designed and programmed STM32-based controllers for pump automation.

    C · C++ · STM32 · MikroC · Keil uVision · RFID · Microcontrollers

  6. Aug 2020 — Sep 2020

    Turkey

    Electrical Engineer (Intern) · Besa Electric Co. Ltd.

    • Assisted in industrial electrical system design and maintenance.

    AutoCAD · OrCAD · MATLAB

  7. Jan 2020 — Jul 2020

    Turkey

    Graphic Designer · Nadu Advertising Consulting

    • Created marketing materials and social-media graphics for campaigns.

    Adobe Photoshop · Illustrator · InDesign

Skills

  • Unity
  • C#
  • Zenject / VContainer
  • ScriptableObjects
  • Fishnet
  • Steamworks
  • Addressables
  • Unity Profiler
  • Unit testing
Engines & Frameworks
Unity 3D, Flutter, .NET Core, Robusta RPA, DOTS / ECS, Netcode for GameObjects, Fishnet, Mirror, Steamworks.Net, Facepunch.Steamworks, PlayFab, UIPath
Game Tech
Zenject, VContainer, ScriptableObjects, Unity Physics, TextMesh Pro, DOTween, Spine, Addressables, Profiler, ML-Agents, Accessibility, Localization, Monetization SDKs, RESTful APIs
Methodologies
Agile (Scrum / Kanban), SOLID, Dependency Injection, Data-Driven Design, MVC, MVVM, Clean Architecture, Domain-Driven Design, Unit Testing, CI / CD, DevOps, LiveOps
Tools
Rider, Android Studio, Git, GitHub Actions, Docker, DigitalOcean, ComfyUI, Jira, Confluence, Figma, Blender, Aseprite, Adobe Illustrator, Adobe Photoshop, Adobe Premiere Pro, After Effects
Languages
C#, Dart, Python, JavaScript, SQL, YAML, JSON
Databases
SQLite, Firebase, Firestore, MySQL, Redis, MongoDB

Tools & open source

All 12 tools →

The side of the work that never ships with the game: 12 browser labs for Unity UI and game feel, an Editor package that pushes builds to Steam, and an MCP server that takes a game to release with Claude, ChatGPT or Codex.

Education

BSc in Electrical and Electronics Engineering

Kütahya Dumlupınar University · Aug 2022

Languages

  • Turkish — native
  • English — professional working proficiency

Strengths

Innovative · Adaptable · Continuous learner · Problem-solver · Enthusiastic · Ambitious · Team player · Cheerful

Certifications

  • Game Development Bootcamp · Techcareer.net · 40 hours · 2022
  • Flutter Bootcamp · Techcareer.net · 48 hours · 2022
  • Robotic Process Automation, Level 2 (Advanced) · Robusta RPA · 35 hours · 2022
  • Robotic Process Automation, Level 1 · Robusta RPA · 35 hours · 2022
  • Introduction to CyberSecurity · Cisco · 30 hours · 2022
  • Data 101 · Akbank · 10 hours · 2022