All work

Shipped · Steam (PC) · 2026

Mayday Protocol

Asymmetrical co-op puzzle game shipped on Steam.

Mayday Protocol gameplay screenshot from Steam

Overview

Asymmetrical co-op puzzle game released on Steam in March 2026, primarily solo-owned end-to-end with targeted freelance support (playtesting, design, level/game design). Led the full lifecycle: architecture, gameplay, UI/UX, performance and build stability, Steamworks integration, release prep, and post-launch iteration for live players. Post-launch, shipped a major update adding new levels and native macOS support, covering the extra build target, platform-specific fixes, and a separate Steam depot. Levels and puzzle configuration live as ScriptableObject data rather than in code, so content ships independently of gameplay systems. 3D models edited in Blender; logo, UI assets, and icons built in Photoshop.

What I built

  • End-to-end delivery from prototype to Steam launch
  • Post-launch major update: new levels plus native macOS build and depot
  • Levels and puzzle configuration as ScriptableObject data, shipped independently of code
  • Steamworks integration & build/release pipeline
  • AI-assisted asset workflow with ComfyUI; 3D in Blender, UI in Photoshop

Trailer

Screenshots