All tools
TilemapRuleTileTextures

Tile Forge

Seamless tile textures, the 47-blob auto-tiling map, and a grid to paint on.

Bricks

Tiled 3×3 — look for a visible seam
Single tile

Offset courses with mortar between. The half-brick stagger is what stops the eye finding the repeat.

Size
128²
px
Seed
7
Reproduces exactly
Uncompressed
64 KB
RGBA32 in memory
Wrap
Repeat
Required in the importer

Texture

Parameters

6
0.08
0.50
0.35
7

Good enough for prototyping, greyboxing and jam builds. It will not replace an artist — but it will stop you blocking on one.

Tile texture — Bricks
============================================

  Size          128 x 128 px  (seamless)
  Seed          7
  Density       6
  Base          #b5643c
  Accent        #8a8177

Unity import settings
  Texture Type    Default (or Sprite for 2D)
  Wrap Mode       Repeat        <- required, or the seam comes back
  Filter Mode     Bilinear
  Mip Maps        On for 3D surfaces, off for crisp 2D
  Compression     Normal Quality
  Max Size        128

Tiling notes
  The texture repeats without a seam in both axes — anything crossing an
  edge is drawn again on the opposite side.
  For a material, set the tiling to (worldSize / 1.28) so one
  repeat covers 1.28 world units at 100 pixels per unit.
  Re-rolling the seed regenerates exactly this texture, so the seed is worth
  keeping in the asset name: bricks_128_seed7.png

Wrap Mode must be Repeat. The texture is seamless, but Clamp will still show a hard edge at every repeat boundary.