All tools
TilemapRuleTileTextures
Tile Forge
Seamless tile textures, the 47-blob auto-tiling map, and a grid to paint on.
Bricks
Tiled 3×3 — look for a visible seam
Single tile
Offset courses with mortar between. The half-brick stagger is what stops the eye finding the repeat.
Size
128²
px
Seed
7
Reproduces exactly
Uncompressed
64 KB
RGBA32 in memory
Wrap
Repeat
Required in the importer
Texture
Parameters
Good enough for prototyping, greyboxing and jam builds. It will not replace an artist — but it will stop you blocking on one.
Tile texture — Bricks
============================================
Size 128 x 128 px (seamless)
Seed 7
Density 6
Base #b5643c
Accent #8a8177
Unity import settings
Texture Type Default (or Sprite for 2D)
Wrap Mode Repeat <- required, or the seam comes back
Filter Mode Bilinear
Mip Maps On for 3D surfaces, off for crisp 2D
Compression Normal Quality
Max Size 128
Tiling notes
The texture repeats without a seam in both axes — anything crossing an
edge is drawn again on the opposite side.
For a material, set the tiling to (worldSize / 1.28) so one
repeat covers 1.28 world units at 100 pixels per unit.
Re-rolling the seed regenerates exactly this texture, so the seed is worth
keeping in the asset name: bricks_128_seed7.pngWrap Mode must be Repeat. The texture is seamless, but Clamp will still show a hard edge at every repeat boundary.