All tools
SpritesAnimationAtlas
Sprite Sheet Studio
Generate, pack and slice sprite sheets — then let Unity import them properly.
Explosion
Sheet — 6×2, 384×128 px
Expanding core with debris. The core peaks early and the shockwave outlives it — that gap is what makes it read as a blast.
Frames
12
Sheet
384×128
px
Loop length
0.75 s
at 16 fps
Atlas cost
0.19 MB
Uncompressed RGBA
Animation
Sheet settings
The seed drives every random offset, so the same seed always regenerates exactly this sheet — safe to note in a commit message.
Sprite sheet — Explosion
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Sheet layout
Frames 12
Columns x rows 6 x 2
Cell size 64 x 64 px
Sheet size 384 x 128 px
Playback 16 fps (0.75 s per loop)
Unity import settings
Texture Type Sprite (2D and UI)
Sprite Mode Multiple
Pixels Per Unit 64 <- one cell = one world unit
Filter Mode Point (no filter) <- keeps pixel art crisp
Compression None
Generate Mip Maps off
Max Size 512
Slice by
Type Grid By Cell Size
Pixel Size 64 x 64
Pivot Center
Notes
Effects that are meant to read as light want an Additive or Premultiplied
material; alpha-blended is right for smoke, dust and debris.
Frame count is modest, which keeps the atlas small.Pixels Per Unit set to the cell size makes one frame exactly one world unit, which keeps effect scaling predictable across every prefab that uses the sheet.
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