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SpritesAnimationAtlas

Sprite Sheet Studio

Generate, pack and slice sprite sheets — then let Unity import them properly.

Explosion

Sheet — 6×2, 384×128 px

Expanding core with debris. The core peaks early and the shockwave outlives it — that gap is what makes it read as a blast.

Frames
12
Sheet
384×128
px
Loop length
0.75 s
at 16 fps
Atlas cost
0.19 MB
Uncompressed RGBA

Animation

Sheet settings

12
6
16 fps
1337

The seed drives every random offset, so the same seed always regenerates exactly this sheet — safe to note in a commit message.

Sprite sheet — Explosion
==============================================

Sheet layout
  Frames            12
  Columns x rows    6 x 2
  Cell size         64 x 64 px
  Sheet size        384 x 128 px
  Playback          16 fps  (0.75 s per loop)

Unity import settings
  Texture Type      Sprite (2D and UI)
  Sprite Mode       Multiple
  Pixels Per Unit   64          <- one cell = one world unit
  Filter Mode       Point (no filter)   <- keeps pixel art crisp
  Compression       None
  Generate Mip Maps off
  Max Size          512

Slice by
  Type              Grid By Cell Size
  Pixel Size        64 x 64
  Pivot             Center

Notes
  Effects that are meant to read as light want an Additive or Premultiplied
  material; alpha-blended is right for smoke, dust and debris.
  Frame count is modest, which keeps the atlas small.

Pixels Per Unit set to the cell size makes one frame exactly one world unit, which keeps effect scaling predictable across every prefab that uses the sheet.

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